C/C++ Programming interview questions and answers
- What is encapsulation??
- What is inheritance?
- What is Polymorphism??
You can use implementation inheritance to achieve polymorphism in languages such as C++ and Java.
Base class object's pointer can invoke methods in derived class objects.
You can also achieve polymorphism in C++ by function overloading and operator overloading.
- What is constructor or ctor?
- What is destructor?
- What is default constructor?
- What is copy constructor?
for example:
Boo Obj1(10); // calling Boo constructor
Boo Obj2(Obj1); // calling boo copy constructor
Boo Obj2 = Obj1;// calling boo copy constructor
- When are copy constructors called?
a) when a function returns an object of that class by value
b) when the object of that class is passed by value as an argument to a function
c) when you construct an object based on another object of the same class
d) When compiler generates a temporary object
- What is assignment operator?
- What are all the implicit member functions of the class? Or what are all the functions which compiler implements for us if we don't define one.??
copy ctor
assignment operator
default destructor
address operator
- What is conversion constructor?
for example:
class Boo
{
public:
Boo( int i );
};
Boo BooObject = 10 ; // assigning int 10 Boo object
- What is conversion operator??
for example:
class Boo
{
double value;
public:
Boo(int i )
operator double()
{
return value;
}
};
Boo BooObject;
double i = BooObject; // assigning object to variable i of type double. now conversion operator gets called to assign the value.
- What is diff between malloc()/free() and new/delete?
new allocates memory and also invokes constructor to initialize the object.
malloc() and free() do not support object semantics
Does not construct and destruct objects
string * ptr = (string *)(malloc (sizeof(string)))
Are not safe
Does not calculate the size of the objects that it construct
Returns a pointer to void
int *p = (int *) (malloc(sizeof(int)));
int *p = new int;
Are not extensible
new and delete can be overloaded in a class
"delete" first calls the object's termination routine (i.e. its destructor) and then releases the space the object occupied on the heap memory. If an array of objects was created using new, then delete must be told that it is dealing with an array by preceding the name with an empty []:-
Int_t *my_ints = new Int_t[10];
...
delete []my_ints;
- what is the diff between "new" and "operator new" ?
"operator new" works like malloc.
- What is difference between template and macro??
If macro parameter has a postincremented variable ( like c++ ), the increment is performed two times.
Because macros are expanded by the preprocessor, compiler error messages will refer to the expanded macro, rather than the macro definition itself. Also, the macro will show up in expanded form during debugging.
for example:
Macro:
#define min(i, j) (i < j ? i : j)
template:
template
T min (T i, T j)
{
return i < j ? i : j;
}
- What are C++ storage classes?
register
static
extern
auto: the default. Variables are automatically created and initialized when they are defined and are destroyed at the end of the block containing their definition. They are not visible outside that block
register: a type of auto variable. a suggestion to the compiler to use a CPU register for performance
static: a variable that is known only in the function that contains its definition but is never destroyed and retains its value between calls to that function. It exists from the time the program begins execution
extern: a static variable whose definition and placement is determined when all object and library modules are combined (linked) to form the executable code file. It can be visible outside the file where it is defined.
- What are storage qualifiers in C++ ?
const
volatile
mutable
Const keyword indicates that memory once initialized, should not be altered by a program.
volatile keyword indicates that the value in the memory location can be altered even though nothing in the program
code modifies the contents. for example if you have a pointer to hardware location that contains the time, where hardware changes the value of this pointer variable and not the program. The intent of this keyword to improve the optimization ability of the compiler.
mutable keyword indicates that particular member of a structure or class can be altered even if a particular structure variable, class, or class member function is constant.
struct data
{
char name[80];
mutable double salary;
}
const data MyStruct = { "Satish Shetty", 1000 }; //initlized by complier
strcpy ( MyStruct.name, "Shilpa Shetty"); // compiler error
MyStruct.salaray = 2000 ; // complier is happy allowed
- What is reference ??
prepending variable with "&" symbol makes it as reference.
for example:
int a;
int &b = a;
- What is passing by reference?
for example:
void swap( int & x, int & y )
{
int temp = x;
x = y;
y = temp;
}
int a=2, b=3;
swap( a, b );
Basically, inside the function there won't be any copy of the arguments "x" and "y" instead they refer to original variables a and b. so no extra memory needed to pass arguments and it is more efficient.
- When do use "const" reference arguments in function?
b) Using const allows function to process both const and non-const actual arguments, while a function without const in the prototype can only accept non constant arguments.
c) Using a const reference allows the function to generate and use a temporary variable appropriately.
- When are temporary variables created by C++ compiler?
a) The actual argument is the correct type, but it isn't Lvalue
double Cube(const double & num)
{
num = num * num * num;
return num;
}
double temp = 2.0;
double value = cube(3.0 + temp); // argument is a expression and not a Lvalue;
b) The actual argument is of the wrong type, but of a type that can be converted to the correct type
long temp = 3L;
double value = cuberoot ( temp); // long to double conversion
- What is virtual function?
class parent
{
void Show()
{
cout << "i'm parent" << endl;
}
};
class child: public parent
{
void Show()
{
cout << "i'm child" << endl;
}
};
parent * parent_object_ptr = new child;
parent_object_ptr->show() // calls parent->show() i
now we goto virtual world...
class parent
{
virtual void Show()
{
cout << "i'm parent" << endl;
}
};
class child: public parent
{
void Show()
{
cout << "i'm child" << endl;
}
};
parent * parent_object_ptr = new child;
parent_object_ptr->show() // calls child->show()
- What is pure virtual function? or what is abstract class?
You can make a pure virtual function or abstract class this way..
class Boo
{
void foo() = 0;
}
Boo MyBoo; // compilation error
- What is Memory alignment??
- What problem does the namespace feature solve?
namespace [identifier] { namespace-body }
A namespace declaration identifies and assigns a name to a declarative region.
The identifier in a namespace declaration must be unique in the declarative region in which it is used. The identifier is the name of the namespace and is used to reference its members.
- What is the use of 'using' declaration?
- What is an Iterator class?
- What is a dangling pointer?
- What do you mean by Stack unwinding?
- Name the operators that cannot be overloaded??
- What is a container class? What are the types of container classes?
- What is inline function??
- What is overloading??
- Any two functions in a set of overloaded functions must have different argument lists.
- Overloading functions with argument lists of the same types, based on return type alone, is an error.
- What is Overriding?
The definition of the method overriding is:
· Must have same method name.
· Must have same data type.
· Must have same argument list.
Overriding a method means that replacing a method functionality in child class. To imply overriding functionality we need parent and child classes. In the child class you define the same method signature as one defined in the parent class.
- What is "this" pointer?
When a nonstatic member function is called for an object, the address of the object is passed as a hidden argument to the function. For example, the following function call
myDate.setMonth( 3 );
can be interpreted this way:
setMonth( &myDate, 3 );
The object's address is available from within the member function as the this pointer. It is legal, though unnecessary, to use the this pointer when referring to members of the class.
- What happens when you make call "delete this;" ??
You should never do this. Since compiler does not know whether the object was allocated on the stack or on the heap, "delete this" could cause a disaster.
- How virtual functions are implemented C++?
- What is name mangling in C++??
For example Foo::bar(int, long) const is mangled as `bar__C3Fooil'.
For a constructor, the method name is left out. That is Foo::Foo(int, long) const is mangled as `__C3Fooil'.
- What is the difference between a pointer and a reference?
- How are prefix and postfix versions of operator++() differentiated?
- What is the difference between const char *myPointer and char *const myPointer?
- How can I handle a constructor that fails?
- How can I handle a destructor that fails?
The C++ rule is that you must never throw an exception from a destructor that is being called during the "stack unwinding" process of another exception. For example, if someone says throw Foo(), the stack will be unwound so all the stack frames between the throw Foo() and the } catch (Foo e) { will get popped. This is called stack unwinding.
During stack unwinding, all the local objects in all those stack frames are destructed. If one of those destructors throws an exception (say it throws a Bar object), the C++ runtime system is in a no-win situation: should it ignore the Bar and end up in the } catch (Foo e) { where it was originally headed? Should it ignore the Foo and look for a } catch (Bar e) { handler? There is no good answer -- either choice loses information.
So the C++ language guarantees that it will call terminate() at this point, and terminate() kills the process. Bang you're dead.
- What is Virtual Destructor?
if someone will derive from your class, and if someone will say "new Derived", where "Derived" is derived from your class, and if someone will say delete p, where the actual object's type is "Derived" but the pointer p's type is your class.
- Can you think of a situation where your program would crash without reaching the breakpoint which you set at the beginning of main()?
- Name two cases where you MUST use initialization list as opposed to assignment in constructors.
- Can you overload a function based only on whether a parameter is a value or a reference?
- What are the differences between a C++ struct and C++ class?
The C++ struct has all the features of the class. The only differences are that a struct defaults to public member access and public base class inheritance, and a class defaults to the private access specifier and private base class inheritance.
- What does extern "C" int func(int *, Foo) accomplish?
- How do you access the static member of a class?
- What is multiple inheritance(virtual inheritance)? What are its advantages and disadvantages?
- What are the access privileges in C++? What is the default access level?
The access privileges in C++ are private, public and protected. The default access level assigned to members of a class is private. Private members of a class are accessible only within the class and by friends of the class. Protected members are accessible by the class itself and it's sub-classes. Public members of a class can be accessed by anyone.
- What is a nested class? Why can it be useful?
// Example 1: Nested class
//
class OuterClass
{
class NestedClass
{
// ...
};
// ...
};
Nested classes are useful for organizing code and controlling access and dependencies. Nested classes obey access rules just like other parts of a class do; so, in Example 1, if NestedClass is public then any code can name it as OuterClass::NestedClass. Often nested classes contain private implementation details, and are therefore made private; in Example 1, if NestedClass is private, then only OuterClass's members and friends can use NestedClass.
When you instantiate as outer class, it won't instantiate inside class.
- What is a local class? Why can it be useful?
// Example 2: Local class
//
int f()
{
class LocalClass
{
// ...
};
// ...
};
Like nested classes, local classes can be a useful tool for managing code dependencies.
- Can a copy constructor accept an object of the same class as parameter, instead of reference of the object?